Invincible AI
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Invincible AI
As requested, posting in this section. Some AI after driving through the terminal area remain invincible for several kilometers outside the safezone. Could be that the safezone timer is attaching to the AI and lasts for an abnormally long time. This is especially a problem in the suntower area across the airfield from the terminal. I know this can be fixed b/c we have joined several servers and farmed vehicles/AI in that area. I've seen it before, but not as often as I notice it recently.
Marrow375- Regular
- Posts : 17
Join date : 2016-03-20
Age : 52
Location : Tulsa, Ok.
Re: Invincible AI
You're probably right. I'm sure the Exile guys didn't code their safezone logic to tell the difference between AI and players. No telling what sort of weirdness is happening there.
That being said, I can add blacklist areas that the AI will stay away from, so I will have to add the safe zones to that. That way they won't go in there in the first place.
That being said, I can add blacklist areas that the AI will stay away from, so I will have to add the safe zones to that. That way they won't go in there in the first place.
Re: Invincible AI
Seems to happen near the safe zones happened on lots of servers. The solution above sounds great
FooodComa- Regular
- Posts : 13
Join date : 2016-03-16
Re: Invincible AI
Yeah when you added town invasions Gravia was invaded.... lol the AI came down and started trying to attack the people at Terminal. Having a blacklist sounds like a great way to fix that.
Marrow375- Regular
- Posts : 17
Join date : 2016-03-20
Age : 52
Location : Tulsa, Ok.
Re: Invincible AI
Unfortunately, the trader zone is already blacklisted... I'm not sure what's up at the moment. It may be a couple of things, I'll have to continue to look at the code:
-could be that the blacklist only applies to vehicles
- blacklist simply doesn't work...
- blacklist only keeps AI from spawning, and not travelling.
I'm continuing to look into it.
-could be that the blacklist only applies to vehicles
- blacklist simply doesn't work...
- blacklist only keeps AI from spawning, and not travelling.
I'm continuing to look into it.
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